A Druid is a Cleric in the service of Nature. Like Adepts, they are less skilled in the healing magic of Clerics. Druids choose to specialize in the use of protection and nature spells. This provides them with some powerful combat attack spells. Like Adepts, Druids are able to store their magic by brewing potions for the use of themselves and others. A Druid's prime stat is intelligence.

Player Review by Celest

What can I say? DRUIDS ROCK! I don't mean purely offensively here either. Druids take a special sort of player IMHO. A druid should be helpful, and considerate. Also a druid should not expect to do any decent damage at the lower levels and should be willing to group. One of my most common sayings is "emote: {Celest} is DAMN useful." That is because I simply do not do the same amount of damage as the other players a frequently group with, BUT I can homage, heal, spell you up, faerie fire, AND blind the mob we are fighting as well as dispel its magic if needs be. Druids also get the handy skill of brew. As mentioned heretofore IMHO scribe is better, but that does not mean that I don't like brew. Brew is quite nice! Regardless of what everyone might or might not think, Druids are not the be all and end all in damage potential. Yes we do have a powerful spell, but why does this seem new to anyone? On ma1 druids rocked past lvl 57 (the level they got acid blast) and no one complained then. So what is the big hub-ub now? Anyway, even if my earthmaw were lowered, I would still play a druid. The simple fact is I love the class. Heck I played a druid when the best I could do was scratch and maim mobs that con'd at 'perfect match'.

I expect to get lots o disagreement on this one...

Patron Gods

Rosethorn, Tealin, Allanon

Spells and Abilities

Lvl Spells Preceding
2: blink
5: cure light
7: EarthMaw
7: Detect Terrain
8: create water
8: detect magic
8: BarkSkin
9: continual light
10: cure serious cure light
10: detect invis
10: homage
10: Insect Swarm
11: refresh
15: create food
15: faerie fire
15: invis detect invis
16: cure blindness
18: NeedleStorm burning hands
20: blindness cure blindness
20: detect evil
22: wooden walkway
23: Commune with nature
24: know alignment
25: cure critical cure serious
25: detect hidden
25: giant strength weaken
25: Wings of the Falcon
26: swiftness
27: create spring
28: bless
28: Entangle
29: infravision
30: Stick to snake
30: Snake to stick Stick to snake
30: Insect Plague
30: Fungus Patch create food
33: curse remove curse
35: cure poison
35: identify
35: Warp arrow
36: earthquake
37: faerie fog
37: haste
38: call lightning
40: control weather continual light
40: enhanced damage
40: water elemental
41: Charm Creature
42: Force of nature armor
45: Water breath
45: Archery
48: QuickSand
50: earth elemental water elemental
50: true aim Warp arrow
55: dispel evil detect evil
55: dispel magic detect magic
55: brew
57: FireSeeds
59: real vision detect hidden
60: heal cure critical
60: Connection blast
60: air elemental earth elemental
70: locate object identify
70: fire elemental air elemental
73: armadillo skin shield
75: Sunburst acid blast
80: Summon Treant
85: Ober otto portal
85: Close portal


Lv Spells Preceding

1: normal
1: small dagger
1: hand to hand
1: mace
1: hide inventory
2: short club
3: short sword
3: club short club
4: short bow
4: huge mace mace
4: boomrang
5: long bow short bow
5: long club club
6: crossbow long bow
6: hammer mace
7: dagger small dagger
7: knife
7: whip
8: spear knife
10: long dagger dagger
10: warhammer hammer
10: bolt
11: long knife knife
11: long whip whip
13: long bolt bolt
13: farming
17: claw sword